Get yourself kitted out with our COD: Mobile guns tier list.
Here’s our constantly-evolving tier list of all the guns available in Call of Duty: Mobile.
We’ve been having a great time playing with a whole lot of classic guns and weapons from the Call of Duty series, with Call of Duty: Mobile drawing inspiration and content from both the Modern Warfare and Black Ops games.
You have access to Assault Rifles, Snipers, LMGs and Shotguns just like in the COD games we all know, and the attachments you can strategically shove onto your weapons come from those series too.
For more Call of Duty: Mobile guides, check out our guide hub, where we’re constantly updating information on weapons, maps and more!
Our tier list is based on the early state of the game’s release. Of course, once a metagame begins to develop, we’ll keep this page updated with more information on the state of the weapons in COD: Mobile.
For now, we’re ranking weapons based on their base forms available from leveling up, although you are able to purchase upgraded versions in the store for tokens or COD Points that have special abilities. You’re also able to gain these weapons through the Battle Pass and from Crates.
Call of Duty: Mobile Assault Rifle Tier List
A staple for any soldier in the thick of battle, Assault Rifles will be your bread and butter. Combining range and damage output with speed and maneuverability, Call of Duty: Mobile has brought back these old favourites. We’ve ranked them so you can better judge which one to put time and levels into once you’ve unlocked them!
Let us know what your favourite is, and remember: it’s all about how a gun feels. If you’re big into one of our bottom tier guns, don’t let that put you off!
|1||HBRa3||The HBRa3 can do it all. Shredding enemies at close range and picking them off at a distance, the HBRa3 has what it takes to help you carry your team to a convincing victory. With its extremely forgiving, laser-like recoil, it’s easy to get the hang of and start dominating enemies.|
|BK57||Much like the M16, the BK57 automatically comes with a movement speed upgrade upon unlock at level 115. Its damage is underwhelming, at 48, but is made up for by a high rate of fire as well as decent accuracy and range. It basically functions as a better version of the M4.|
|2||AK-47||This staple of the series packs one hell of a punch. You’ll have to get to level 23 to unlock it, and its recoil is rather nasty, but it’s absolutely worth getting the practice in. A high damage AR with a decent range to boot, the only downside is the struggle it takes to land a series of shots. Use short, controlled bursts and you’ll do fine.|
|AK117||Not to be confused with the AK47, this gun attempts to make up for its lack of damage with a higher fire rate and accuracy. The fire rate compensates for the lower damage nicely in all honesty, and the gun’s ability to land those kills at range thanks to its minimal recoil is hugely valuable, putting it up there as one of the best guns you can use. A reliable option, you’ll be able to carry your team if you consistently hit your shots.|
|LK24||This is a lovely mobile gun, letting you use it in a similar way to an SMG, albeit with slightly more potential at range. The LK24 is a pretty good weapon to try out thanks to its fast fire rate and high level of accuracy – definitely worth the time investment.|
|KN-44||The KN-44 deals solid damage over various ranges, thanks to its damage per shot. It’s slightly tougher at long range with its high fire rate, but the recoil becomes easily predictable once you’ve played a couple of games with it.|
|Type 25||The Type 25 is more accurate than its gun stats would suggest. Combined with the extended mag and quickdraw, you’ll have a really solid all-purpose weapon that’ll serve you well in many situations.|
|Man-o-War||This legendary weapon is ludicrously strong at close range. On a map like Nuketown or Rust, you’ll be wrecking shop non-stop. It’s got some pretty severe recoil though, so don’t try for those fancy longshots unless you’re extremely confident and skilled.|
|3||HVK-30||It’s a solid mid-range gun, and can be pretty fun to use once you’ve got the hang of it. It’s nice and accurate at close ranges, with a decently accurate hip fire, but isn’t quite as all-purpose and reliable as some of its rivals.|
|ASM10||We love a high damage gun. Unfortunately, the ASM10 tries to do what the AK47 does, but does it worse. Lower damage, range and mobility in exchange for a tiny bit less recoil just isn’t going to cut it, especially when it’s unlocked way after the AK at level 138. Unfortunately, there aren’t many reasons to get excited for the unlock of this weapon, although it does look rather nice.|
|ICR-1||You’ve got some decent and consistent damage at range with the ICR-1, which can be great on larger maps with long sight lines. However, it fires pretty slowly compared to other ARs, so don’t expect it to shred your foes when you’re in a tight spot.|
|M16||This burst fire gun can 3-shot kill close up, but if you miss any shots from the burst you’ll be in a bit of trouble. Thankfully, it’s pretty easy to switch to single shot and go for ranged kills, although there are better guns for both of these utilities.|
|4||M4||As the M4 is the first gun you unlock, you’ll probably know by now what you’re getting. Unfortunately, you’re not getting a whole lot of stopping power, particularly with all the fancy new gear that’s been added since the game’s inception.|
Call of Duty: Mobile Sniper Rifle Tier List
The high-skill pick for many, we’ve all got horrible/fantastic memories of getting quickscoped by those epic sniping clans on Rust. COD: Mobile has brought Snipers to the small screen now, meaning you can bring the dream of joining FaZe to your phone.
We’ve put together our current standing for COD: Mobile’s snipers. We’ll be tweaking this list as the meta develops, so keep an eye out for big shifts.
|1||DL Q33||Fans of previous COD games will immediately recognise this rifle’s iconic design and sound as the Intervention. In COD: Mobile, the gun fills a similar role, rewarding you for highly-skilled shooting. Unfortunately, mobile controls make it tough to handle, and the gun’s bolt-action (extremely slow) fire rate means missing a shot is highly likely to be punished. However, if you can reliably land those hits, the DL Q33 will pay dividends, so get used to the controls to score one-hit kills on any shot from the chest up. You can also no-scope at close range fairly reliably if you get snuck up on.|
|2||Arctic .50||The Arctic .50 won’t be in your arsenal for a while, unlocking at level 67, but it’s worth giving a try. With a fire rate and mobility slightly faster than the DL Q33, but damage slightly lower, this rifle is best used for running-and-gunning, moving you around slightly faster and letting you get to the sniping positions you’re after more easily. Whack on the Tactical Scope and you’re good to go.|
|Locus||The Locus is a decent piece of kit, but with a slow aim-down-sights time and no huge advantages over its contemporaries, we’d recommend sticking with the DL Q33 if you’re unsure.|
|3||XPR-50||Get to level 88 and this bad boy is waiting. Slightly faster at firing than the next fastest sniper, the M21 EBR, you’re trading off a bit of range and accuracy for it. The loss of accuracy combined with the increased fire rate is a bigger problem than you might expect, making it far more difficult to land those second and third shots after the initial one doesn’t kill. The advantage is that the version of the XPR-50 unlocked by default does have an added bonus. Weapon kills have a chance to add a bullet into the gun’s magazine, but that perk is only useful in extremely niche situations to the extent that you probably wouldn’t notice if it was gone.|
|Outlaw||The Outlaw should work as a great gun with its mobility and aim-down-sights time. However, even if you get those quickscopes, this thing is inconsistent at getting one-shot kills unfortunately. It’ll be getting a buff soon though.|
|M21 EBR||The M21 EBR doesn’t have nearly enough damage to compete with its fellow sniper rifles, unfortunately. You can pop foes in the head for one-shots at some ranges, but it’s far less reliable and not even its semi-automatic fire rate can make up for this.|
Call of Duty: Mobile Light Machine Gun Tier List
Big magazines, big recoil and big reload times, LMGs will serve you best in the mid-range. You’ll struggle to maintain a run-and-gun playstyle, but if you know your angles and where to be, LMGs can bring you a lot of flexibility and success. Here’s our rankings for the game’s Light Machine Guns.
|1||UL 736||High damage, long range. This LMG will serve you well once you’ve managed to level up enough. This gun functions similarly to the AK-47 albeit slightly less mobile and with a larger magazine. You’ll be able to shred through armies of foes without flinching with this machine.|
|RPD||The first LMG you unlock and the only one you’ll have access to for some time, the RPD does what you expect it to do. Really strong in long, drawn-out firefights, this gun’s solid damage and range make it a good choice for maps with slightly more open space, such as Crossfire. Leave it at the loadout screen in small maps though.|
|2||S36||This thing is brutal at close range. A whopping 75 damage and 75 rate of fire means you can unload ludicrous damage on your foes. Be warned though – the 35 accuracy means that you’ll really struggle to control the S36’s recoil, so keep it for smaller maps only.|
|3||M4LMG||There’s always going to be a runt of the litter, and the M4LMG just doesn’t do anything spectacularly. Average for its class in damage, fire rate and mobility, it is the most accurate of the LMGs by a fair margin. If you’re struggling with the recoil on the other guns, this one is worth a try, but it doesn’t ever shine.|
Call of Duty: Mobile Submachine Guns Tier List
Get up close and personal with these ones. Whilst they won’t deal damage at long-range, Call of Duty: Mobile’s SMGs will give you high rates of fire and speed, perfect for close-quarters combat. Here’s our tier list of the best Submachine Guns.
|1||Cordite||The Cordite has it all. Able to destroy opponents at long and short ranges, as well as being brilliant to handle, once you unlock the Cordite things will be made a whole lot easier for you. Learn its recoil pattern and you’ll be unstoppable.|
|RUS-79U||A great all-rounder with excellent damage output, the RUS-79U will keep you safe in close-quarters combat with its enormous 80 damage and 60 fire rate. You’ll be able to barge into occupied rooms and spray your way to victory with the RUS-79U, just make sure you don’t try to shoot too far with it.|
|Pharo||You should only be using the Pharo in small maps, or situations where you’re likely to be in a tight spot. Once you’re there, the ludicrous damage output on the Pharo will hold its own big time – just don’t expect it to hold targets far away.|
|2||MSMC||The MSMC is a super-fast firing weapon. Unfortunately, partly thanks to this, its accuracy and range are horrendous. This makes it ideal and brutal for close-quarters combat, but almost pointless anywhere else. On small maps and close-quarters chokepoints, you’ll have a decent time, although the Pharo will often to this job better. Just don’t expect to win cross-map shootouts against an Assault Rifle.|
|GKS||The GKS has the versatility you’re after in a COD Mobile SMG. It’ll hold its own at all ranges as long as you hit your shots, just don’t expect it to shine better than guns that specialise in each category.|
|3||HG 40||A solid choice for SMG users who want a bit more Assault Rifle-like functionality, the HG 40 sacrifices some of its stopping power for range. Unfortunately, it also loses out on fire rate. A decent amount of accuracy means you’ll find it easy to hit all of your shots, but the slow rate of fire stops this gun from winning most shootouts.|
|PDW-57||Unfortunately, the PDW-57 has a pretty slow time-to-kill outside of the very closest of ranges. It keeps its accuracy decently, but you’ll struggle to finish your enemies before they spin and take you down.|
|Chicom||Decent-looking stats make way for a gun that looks a lot better than it performs. The Chicom’s burst fire hinders it enormously, essentially invalidating its main strength as a fast-firing damage-dealer. With poor range combined with this lack of damage, the Chicom fails in the exact areas it’s supposed to succeed in.|
Call of Duty: Mobile Shotguns Tier List
Rounding a corner and blasting an unsuspecting enemy with a Shotgun is a gaming experience we all cherish. Classic guns make a comeback, with particularly fond memories of the Model 1887 and its outrageous stopping power from Modern Warfare 2. Here’s our roundup of how useful these beefy weapons are.
Before you go into a game with a shotgun, remember their generally limited usefulness! You’ll find it extremely hard to get a look-in when it comes to larger maps with bigger sight lines, so be careful you don’t give away your position by shooting at a foe who’s a bit far away.
|1||BY15||Pump action shotguns are cool as hell. Thankfully, this one does a good job outside of that, offering solid damage at close ranges and a decent chance of getting a second shot off before getting gunned down.|
|2||HS0405||It’s the Model 1887 but with a different name. Everything about it is good – the one-shot potential and solid movement speed while wielding it mean you’ll be able to blast close range enemies away swiftly. Unfortunately, you’ll really need to rely on that one-shot potential, as the HS0405 takes an age between shots. If you don’t kill with the first one, you’ll get killed by whatever the enemy has.|
|KRM-262||The KRM-262 fires pretty quickly, but has barely any range, and its damage drops off pretty swiftly too. If you’re going for a Shotgun loadout, it’s often worth running something else – unless you’re there for the quick firing spam.|
|3||HS2126||This is the fastest fire rate shotgun in the class, meaning it’ll stack up damage on foes pretty quickly. Unfortunately, in order to deal any damage you’ll need to be within knifing distance, as the HS2126 has a tiny range. It does come with the perk that weapon kills increase your movement speed, offering the potential for some wild sprinting killstreaks, but in practice this’ll be far less doable than you think.|
|Striker||The damage output on this gun is just too small to be viable. Sure, it fires pretty quickly, but Shotguns are unreliable at the best of times in COD: Mobile, and this one just doesn’t do enough to finish SMG-wielding enemies.|
Not the most exciting choices, but useful in their own ways, the Handgun returns. The .44 Magnum had a whole lot of range back in Modern Warfare 2, and hopefully it remains a powerhouse in the mobile version too.
- J358 (Formerly known as the .44 Magnum)
- MW11 (Formerly known as the Colt M1911)
A couple of these explosive behemoths can change a game in either team’s favour. Look out for Launchers towards the end of Battle Royale matches – your enemy won’t know what to expect when they’re hunkered down and hiding.
- FHJ-18 AA
- SMRS (Formerly known as the AT4)
These last resorts could well save you in a pinch, particularly with hordes of Zombies charging you down.
- Military Axe
- Military Shovel
Call of Duty: Mobile Equipment
From scopes to grenades, your kit stretches far from just guns. Smart choices and use of equipment can change games completely too, so keep the gear you’re carrying in mind when you traverse the maps of Call of Duty: Mobile. Weapon attachments can change your whole playstyle, whilst explosives can steal kills when they don’t seem possible. Here’s all the equipment that made the jump to the small screen!
Scopes will help you significantly in COD: Mobile. Often, a gun’s iron sights won’t be aligned properly, or they’ll cause a bit of obstruction in your sightline making it harder to be aware of your surroundings. The usual suspects from the Call of Duty series are here.
- Red Dot Sight
- Holographic Sight
- Tactical Scope / Dual Zoom
Various gun attachments are present from all across the series, from the self-explanatory Extended Mag to the accuracy-improving Foregrip.
- Laser Sight
- Fast Mag
- Extended Mag
- Long Barrel
Call of Duty: Mobile Grenades
Looking to protect yourself? Or deal some damage? A whole lot of grenades and tactical gear has made it into COD: Mobile. Whether you’re flushing enemies out or stunning them before a rush, you’ll want to choose carefully.
- Grenade (Fragmentation)
- Trip Mine
- Smoke Grenade
- Trophy System
Keep an eye out for our guides on what guns to choose and the best loadouts to aim for! We’ll keep updating this page so you know what the best guns are. In the meantime, have a look at our COD: Mobile Battle Royale page as well as checking out the variety of weapons and equipment that made it into the game.
We’ve got all our guides over at our Call of Duty: Mobile guide hub to make things easier for you too!