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Dota Underlords: Alliances

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Full details of every Alliance currently available in Dota Underlords.

Our Dota Underlords Alliances guide covers every synergy that exists in the new take on Auto Chess.

Alliances are an extremely important mechanic in Dota Underlords.

By fielding numerous units belonging to the same Alliance, you’ll benefit from extremely powerful effects which can have a huge effect on each combat round.

Some of these stack to multiple levels, while in other cases a single unit of a given Alliance is all that’s required. You should take special note of those which penalise you for having more than one of a given Alliance on the board as well.

To help you get on top of all this, we’ve put together an Alliance guide for Dota Underlords that should provide you with everything you need on one page!

Head back to our core Dota Underlords guide if you’d like more help getting started with the game.

Other essential Dota Underlords guides

Assassin

Heroes

  • Bloodseeker
  • Bounty Hunter
  • Morphling
  • Phantom Assassin
  • Queen of Pain
  • Sand King
  • Slark
  • Templar Assassin
  • Viper

Effects

  • 1. Assassins gain a 10% chance to Critical Hit for 300% Damage
  • 2. Assassins gain a 20% chance to Critical Hit for 400% Damage
  • 3. Assassins gain a 30% chance to Critical Hit for 500% Damage

Blood-bound

Heroes

  • Ogre Magi
  • Warlock

Effects

  • 1. When a Blood-Bound unit dies, all other Blood-Bound units deal +100% Attack Damage for the rest of the battle

Brawny

Heroes

  • Axe
  • Beastmaster
  • Disruptor
  • Juggernmaut

Effects

  • 1. All Brawny units have their maximum HP increased by 200
  • 2. All Brawny units have their maximum HP increased by 500

Deadeye

Heroes

  • Gyrocopter
  • Sniper

Effects

  • 1. Deadeye units focus their attacks on the lowest-health enemy

Demon

Heroes

  • Chaos Knight
  • Doom
  • Queen of Pain
  • Shadow Fiend
  • Terrorblade

Effects

  • 1. Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the board

Demon Hunter

Heroes

  • Anti-Mage
  • Terrorblade

Effects

  • 1. Invalidate your opponent’s Demon Alliance bonus
  • 2. Invalidate your opponent’s Demon Alliance bonus. Demon units gain +50% Pure Damage

Dragon

Heroes

  • Dragon Knight
  • Puck
  • Viper

Effects

  • 1. Dragon units start Combat with Full Mana

Druid

Heroes

  • Enchantress
  • Nature’s Prophet
  • Lone Druid
  • Treant Protector

Effects

  • 1. The lowest star ally Druid is upgraded a level
  • 2. The 2 lowest star ally Druids are upgraded a level each

Elusive

Heroes

  • Anti-Mage
  • Nature’s Prophet
  • Luna
  • Phantom Assassin
  • Puck
  • Templar Assassin
  • Treant Protector
  • Wind Ranger
  • Mirana

Effects

  • 1. Elusive units gain +20% Evasion
  • 2. Elusive units gain +45% Evasion
  • 3. Elusive units gain +75% Evasion

Heartless

Heroes

  • Abaddon
  • Drow Ranger
  • Lich
  • Necrophos
  • Pudge

Effects

  • 1. Enemies suffer -5 Armor
  • 2. Enemies suffer -10 Armor
  • 3. Enemies suffer -20 Armor

Human

Heroes

  • Crystal Maiden
  • Dragon Knight
  • Keeper of the Light
  • Kunkka
  • Lina
  • Lycan
  • Omniknight
  • Bloodseeker

Effects

  • 1. Human units gain a 20% Chance to Silence target for 4 seconds when attacking
  • 2. Human units gain a 44% Chance to Silence target for 4 seconds when attacking
  • 3. Human units gain a 66% Chance to Silence target for 4 seconds when attacking

Hunter

Heroes

  • Beastmaster
  • Drow Ranger
  • Medusa
  • Sniper
  • Tidehunter
  • Wind Ranger
  • Mirana

Effects

  • 1. Hunters have a 15% chance of quickly performing 3 attacks
  • 2. Hunters have a 25% chance of quickly performing 3 attacks

Inventor

Heroes

  • Clockwerk
  • Gyrocopter
  • Techies
  • Timbersaw
  • Tinker

Effects

  • 1. Inventors gain +15 HP Regeneration
  • 2. Inventors gain +40 HP Regeneration

Knight

Heroes

  • Abaddon
  • Batrider
  • Chaos Knight
  • Dragon Knight
  • Luna
  • Omniknight

Effects

  • 1. Knight units take 25% less physical and magic damage when standing 1 cell away from another Knight
  • 2. Knight units take 35% less physical and magic damage when standing 1 cell away from another Knight
  • 3. Knight units take 50% less physical and magic damage when standing 1 cell away from another Knight

Mage

Heroes

  • Crystal Maiden
  • Keeper of the Light
  • Lich
  • Lina
  • Ogre Magi
  • Puck
  • Razor

Effects

  • 1. Enemies suffer -40% Magic Resistance
  • 2. Enemies suffer -100% Magic Resistance

Primordial

Heroes

  • Enigma
  • Morphling
  • Razor
  • Tiny
  • Arc Warden

Effects

  • 1. When hit, Primordial units have a 30% chance to disarm melee attackers for 4 seconds
  • 2. When hit, Allies have a 30% chance to disarm melee attackers for 4 seconds

Savage

Heroes

  • Enchantress
  • Lone Druid
  • Lycan
  • Sand King
  • Tusk
  • Venomancer

Effects

  • 1. Allies gain + 10% Attack Damage
  • 2. Allies gain + 25% Attack Damage
  • 3. Allies gain + 45% Attack Damage

Scaled

Heroes

  • Medusa
  • Slardar
  • Slark
  • Tidehunter

Effects

  • 1. Allies gain + 30% Magic Resistance
  • 2. Allies gain + 50% Magic Resistance

Scrappy

Heroes

  • Alchemist
  • Bounty Hunter
  • Clockwerk
  • Technies
  • Timbersaw
  • Tinker

Effects

  • 1. A Random Ally is granted +15 Armor and +10 HP Regeneration
  • 2. Allies gain +15 Armor and +10 HP Regeneration

Shaman

Heroes

  • Disruptor
  • Shadow Shaman
  • Arc Warden

Effects

  • 1. A Random Enemy is turned into a Frog for 6 seconds at the start of Combat

Troll

Heroes

  • Batrider
  • Shadow Shaman
  • Troll Warlord
  • Witchdoctor

Effects

  • 1. Troll units gain +35 Attack Speed
  • 2. Troll units gain +65 Attack Speed and other Allies gain +30 Attack Speed

Warlock

Heroes

  • Alchemist
  • Enigma
  • Necrophos
  • Shadow Fiend
  • Venomancer
  • Witchdoctor
  • Warlock

Effects

  • 1. Allies gain +15% Lifesteal
  • 2. Allies gain +30% Lifesteal
  • 3. Allies gain +50% Lifesteal

Warrior

Heroes

  • Axe
  • Doom
  • Juggernaut
  • Kunkka
  • Lycan
  • Slardar
  • Tiny
  • Troll Warlord
  • Tusk
  • Pudge

Effects

  • 1. Warriors gain +10 Armor
  • 2. Warriors gain +15 Armor
  • 3. Warriors gain +25 Armor

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