Dota Underlords: Item list

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A list of all the items in Dota Underlords.

Our Dota Underlords Item list guide contains a list of all the items and their effects.

At the very beginning of an Auto Chess match you’ll be faced with three AI “Creep” waves. Defeating these creatures will provide you with levelling experience and the choice between three Tier 1 items.

After these three waves, you’ll face off against human opponents, but these Creep waves will come back sporadically. When they arrive, they’ll not only present you with progressively tougher challenges, but also grant you higher tier items to choose from.

If you’re a newcomer to Auto Chess, it can be a little overwhelming to know the ins and outs of the item system. Below we’ve put together a table which contains all the items in the game and what effects they’ll have on your units.

It’s inevitable that Valve will introduce new items, or even new item mechanics, and we’ll endeavour to keep this page updated as soon as these patches arrive.

Other essential Dota Underlords guides

UPDATE LOG:

Here’s a quick glance at some of the new items introduced on 4th July 2019.

  • Added Force Staff: Tier 3 Support Item – Push an enemy unit 6 cells in a random direction (10s cooldown)
  • Added Scythe of Vyse: Tier 4 Support Item – When the equipped hero takes damage, transform the offending unit into a pig for 4s (15s cooldown)
  • Added Big-Time Contract: Tier 2 Support Item – Equipped unit is Blood-bound in addition to its other types
  • Silver Lining: Now Reads – “Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge.”
  • Shaman Pluck: Chance increased from 5% to 17%
  • Blink Dagger: now generates 50 mana when activated. Cooldown reduced from 60s to 15s
  • Tooth and Claw: Fixed not stacking correctly
  • Coordinated Assault: It should be truly coordinated since it actually works now

Tier 1 Items

Item Name Effects
Blight Stone Target gets -3 Armour
Brooch of the Martyr +50% Mana gained from receiving damage
Chainmail +10 Armour
Claymore +21 Attack Damage
Cloak +15% Magic Resistance
Embarrassment of Riches Neutral rounds offer one additional item choice.
Gloves of Haste +20 Attack Speed
Souls Sucking Syphon Allied units 1 cell away from Warlocks heal for 25% of all damage caused by abilities and items
Strange Bedfellows Demon Hunters gain +30% Pure Damage for each unique allied Demon unit
Tranquil Boots +100% Move Speed. +16 Health Regen
Unstable Reactor Allied Inventors explode on death dealing 20% of their Max Health to all enemies 1 cell away
Vitality Booster +250 Health

Tier 2 Items

Item Name Effects
Aegis of the Immortal When you would otherwise take fatal damage, take no damage and destroy Aegis
Age of Chivalry Non-Knight units gain +10% damage reduction for each allied Knight unit 1 cell away
Arcane Boots When equipped hero has greater than 50% mana, restore 25 mana to all allies 1 cell away
Big-Time Contract Equipped unit is Blood-bound in addition to its other types
Blade Mail Reflects 30% of damage taken back to the attacker
Blink Dagger Teleport to the enemy farthest away from equipped hero and gain 50 mana (15s cooldown)
Brooch of the Aggressor +100% Mana gained from attacks
Completing the Cycle When a Druid dies, it heals allies 1 cell away over time for 30% of its total health for 6 seconds
Coordinated Assault Troll units give +25 Attack Speed to allies 1 cell away
Fall From Grace Human units count as Heartless when counting alliances
Forged in Battle Brawny units start the round with +50 Max Health for every unit they have killed
Indomitable Will Debuffs last 50% as long on Human units
Mask of Madness Hero is silenced. +10% Lifesteal. +40 Attack Speed.
Octarine Essence Reduces ability cooldown by 50%
Silver Lining Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge
Summoning Stone Allied summoned units have +150 Health and +30 Attack Speed
Tooth and Claw Savage units apply a stackable 10 damage/s bleed on attack
Unstoppable Warriors survive for an extra 2 seconds after receiving a killing blow

Tier 3 Items

Item Name Effects
A Higher Class of Criminal Units in shop offered as if you were 1 level higher
Check the Bodies Scrappy units have a 20% chance of producing 1 gold when they kill an enemy
Dragon’s Hoard Dragon units gain 1% Attack Damage for every gold you own at the beginning of combat
Elusive Targets Elusive units are invisible for the first 3 seconds of a fight
Eye of Skadi +400 Health. Slows enemies on attack
Final Flash Mages reset their cooldown and get full mana when below 30% health
Font of Creation Primordial units spawn Eidolons on death. Eidolons are weak ranged Primordial units that don’t spawn Eidolons
Force Staff Push an enemy unit 6 cells in a random direction (10s cooldown)
Hood of Defiance +50% Magic Resistance. +10 Health Regen.
Hunter’s Focus Hunters deal 10% extra Attack Damage for each other Hunters attacking the same target
Mekansm When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health (once per battle)
Pocket Sand Assassins blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked)
Retaliate Units attacking Scaled units take 80 damage/sec for 3 seconds. This timer resets each time the Scaled unit is attacked
Sacred Relic +60 Attack Damage
Shaman Pluck Units attacking a Shaman have a 17% chance of being turned into a chicken
Skull Basher +25 Attack Damage. 25% chance to stun targets for 1.5s
Vanguard +250 Health. 50% chance to block 70 damage when attacked
Wicked Intent Opponent’s healing is reduced by 25% per unique Heartless unit you have

Tier 4 Items

Item Name Effects
Battle Fury Melee only. Melee attacks cleave 30% damage to nearby units
Black King Bar Equipped hero is Magic Immune for 7s once the first enemy has 100% mana (once per battle)
Daedalus +80 Attack Damage. 30% chance to Critical Hit for 235% damage
Dagon Deal 800 damage to a random enemy unit that has 50% or less Health (once per battle)
Friends and Family Discount All units are 1 gold cheaper
Maelstrom 25% chance on attack to cast chain lightning for 100 damage to 4 targets
Moon Shard +80 Attack Speed
Pipe of Insight +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away (once per battle)
Radiance Burns enemies up to 2 cells away for 60 damage per second
Refresher Orb Refresh all cooldowns and restore 50 mana after casting an ability (once per battle)
Scythe of Vyse When the equipped hero takes damage, transform the offending unit into a pig for 4s (15s cooldown)
Vicious Intent Each of your surviving units, including summons, deals 1 additional damage to opponents if they lose to you

Tier 5 Items

Item Name Effects
Assault Cuirass Equipped hero and adjacent allies have +15 Attack Speed and +10 Armour. Adjacent enemies have -15 Attack Speed and -10 Armour
Bloodthorn +70 Attack Damage. When an enemy hero has more than 75% mana, silence them for 5s. Attacks against the silenced hero can’t miss and crit for 140%. (10s cooldown)
Desperate Measures Your units gain +1% Attack Damage and +1% Mana gain on damage taken/received per 5 points of damage your Underlord has taken
Divine Rapier +330 Attack Damage. If Divine Rapier is in combat and you lose a round to another player, they get the Divine Rapier
Expanded Roster +1 Unit cap
Heart of Tarrasque +1000 Health. Regenerate 2% of Max Health every 1s
Recruiter The first reroll each round is free
Shiva’s Guard +10 Armour. Emits a freezing wave that deals 250 damage to enemies within 3 cells and slows their movement and attack speed for 4s. (once per battle)

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