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Highlander Hunter deck list guide – Scholomance Academy – Hearthstone (August 2020)

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The new and improved Scholomance Academy Highlander Hunter.

Our Highlander Hunter deck list guide features the best deck list for Season 77 of Hearthstone (August 2020). You can also find some general strategy advice and a breakdown of the deck’s key combos, but we will continue to add much more for Highlander Hunter over time.

Highlander Hunter is a deck built around reaping the benefits of cards that work best when your deck contains no duplicates. A midrange build focused around getting Dinotamer Brann summoning King Krush to hit your opponent’s face on turn 7, your gameplan is to contest the board early and overwhelm your opponent when the opportunity arrives.

Of course, you need a contingency plan in case you don’t draw the perfect curve, so our Highlander Hunter deck is designed to play like a traditional Midrange Hunter most of the time. You’ve got a bit of Secret synergy, a dose of Beastly action, and a bunch of big cards to finish off your enemy.

It’s turned out that Highlander Hunter is still viable in Scholomance Academy, as well as the more specific archetype of Highlander Dragon Hunter being strong as well. Our Highlander Hunter guide has the best deck list for the new meta, as well as tips on piloting this deck to the best possible success.

Highlander Hunter deck list and strategy

Here’s the most popular Highlander Hunter deck list at the moment – we’ll keep you updated as the meta develops!

Hunter Neutral
1 x Adorable Infestation 1 x Blazing Battlemage
1 x Demon Companion 1 x Faerie Dragon
1 x Wolpertinger 1 x Transfer Student
1 x Tracking 1 x Zephrys the Great
1 x Dwarven Sharpshooter 1 x Bonechewer Brawler
1 x Imprisoned Felmaw 1 x Scalerider
1 x Corrosive Breath 1 x Lorekeeper Polkelt
1 x Scavenger’s Ingenuity 1 x Evasive Feywing
1 x Ace Hunter Kreen 1 x Big Ol’ Whelp
1 x Desert Spear 1 x Siamat
1 x Diving Gryphon 1 x Dragonqueen Alexstrasza
1 x Primordial Explorer
1 x Stormhammer
1 x Unleash the Hounds
1 x Zixor, Apex Predator
1 x Dragonbane
1 x Rotnest Drake
1 x Veranus
1 x Dinotamer Brann

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAR8e4QSXCNsJ/KMD5KQDpqUDhKcDiq0Di60Djq0D+a4D/K8D/q8Dh7AD57AD/7ADh7EDkbED2LIDr7cDg7kDorkD/7oD174Dw8wDos4DgtADudID49QD9tYDAAA=

More great Hunter guides:

General strategy

Your main goal is to utilise Secret, Dragon and Beast synergies in order to keep the game ticking over, with a turn seven finishing blow from Dinotamer Brann’s summoning of the mighty King Krush (along with your army of minions from previous turns).

Obviously, you won’t always draw this in the perfect curve. Regardless, powerful plays should be easy to come by, despite the fact that your deck has no duplicates. In fact, the unpredictability of a deck like this may just throw your opponent off-guard, as they have no way of knowing what cards to expect in your hand at a given point.

Early Game: You’re a Hunter, so play out early minions as much as possible. Given the natural lack of consistency this deck has, each game will begin very differently. With this in mind, play what you can and don’t get behind on the board. You have early-game minions to contest the board, and your spells like Fresh Scent can be excellent tools to react to enemy moves.

Every game will play out differently, so it’s important to adapt to early game plays your opponent makes, and ensure they don’t run away with the win.

Mid Game: This is where you start to take hold. Cards like Diving Gryphon and Dwarven Sharpshooter keep control of the board and generate extra value to pressure your enemy, whilst the more expensive beasts in your hand can be played now. Begin hitting your opponent’s face for damage if you get the chance, and ensure you weigh up the benefits of each trade before committing.

Value is everything at this point in the game, and you don’t want to be trading big minions away for less than they’re worth. Keep pressuring your opponent, using cards like Swarm of Locusts and Unleash the Hounds to damage their minions whilst keeping pressure up.

Late Game: By now you should be closing in on the kill. You’re on the hunt, and the enemy is limping. Now is a great time to slam Dinotamer Brann on the board, ruining your enemy’s hopes of coming back into the game. If the game is longer than you’d hope, you’ve always got big minions like Dragonqueen Alexstrasza and Dinotamer Brann to force that final it of damage.

You’ll usually have enough fuel to reach the finish line. Zul’jin is gone from Standard format, but you’ve still got the likes of Nagrand Slam and Dragonbane as direct damage. Siamat is another excellent endgame minion, as you can give him keywords that’ll help you out of any predicament. Finally, if you’ve saved Zephrys the Great, he’ll give you the ‘perfect’ card from the Basic or Classic set, be it direct damage, board presence, or a full clear. It’ll often be enough to see you over the finish line, especially if you have a feel for what cards Zephrys will offer you in a given situation. Our Zephrys guide can help you out with this!

Highlander Hunter Mulligan Guide

Despite the staying power of this deck, you don’t want to get overrun early on.

1. Dwarven Sharpshooter gives you the flexibility you need to finish off your enemy’s minions whilst also being able to go face with your Hero Power.

2. Phase Stalker lets you pull Secrets out of your deck by pressing your Hero Power button, giving you the chance to thin out your deck whilst making life more difficult for your opponent.

3. Helboar is a 1 drop that’ll often buff a card in your hand for later, which is always nice.

Highlander Hunter tips, combos and synergies

Highlander Hunter is a simple deck to play, but keep an eye out for the following synergies and situations:

Siamat is an amazing card to play in most situations. You’ll likely be using Rush and Divine Shield most of the time, but it’s important to keep an eye out for when something like Rush and Windfury may be better.

Zephrys the Great can be used early to ensure you curve out properly, but it’s probably best used for that extra oomph in the late game. He’ll find lethal for you too, so if you think one of the options is a bit of an odd one, think about how you could play it for a win.

– Use your Secret package wisely. Consider the potential ways you could mess with an enemy’s plans and play your secrets accordingly. For example, if you’ve got a big enemy minion staring you down, a Freezing Trap would be a great way to ruin their tempo.

– A big issue to watch out for when playing this deck is Bomb Warrior. When multiple copies of the ‘Cast When Drawn’ bombs get put into your deck, both Zephrys the Great and Dinotamer Brann‘s Battlecry do not trigger. Be careful and don’t suffer the duel pain of playing a 7 mana 2/4 and getting beaten down by the seemingly endless explosives.

Dragonqueen Alexstrasza is expensive, as a 9 mana 8/8, but the average value you obtain is well worth the mana, as you can immediately play two more Dragons. This card can unfortunately no longer generate a copy of itself, but it’s a powerful play regardless.

– Ideally, you’re getting Secrets played with Phase Stalker, because they’re not the best cards to topdeck.

Scavenger’s Ingenuity gets a Beast out of your deck and buffs it by +2/+2. A great target for this card would be Zixor Prime, since it summons copies of itself.

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