Midrange Demon Hunter deck list guide – Ashes of Outland – Hearthstone (April 2020)
Illidan's minions are getting bigger.
Our Midrange Demon Hunter deck list guide features the best Ashes of Outland deck list for Season 73 of Hearthstone (April 2020). Our Midrange Demon Hunter guide also contains Mulligan advice, card combos and strategy tips.
Midrange Demon Hunter takes advantage of the new class’ high damage potential, whilst also using some of the higher-end cards available to it.
We find this one more fun to play than the standard Aggro variant, but it’s up to you. This one takes cards like Priestess of Fury, a ludicrously strong card if you get it to stay on board, as well as the likes of Imprisoned Antaen for the potential to deal huge direct damage.
Midrange Demon Hunter deck list and strategy
Here’s the Midrange Demon Hunter deck we’ll be using for the beginning of Ashes of Outland. We’ll keep you updated with any changes!
|2 x Twin Slice||2 x Escaped Manasaber|
|2 x Crimson Sigil Runner||1 x Maiev Shadowsong|
|2 x Battlefiend|
|2 x Umberwing|
|2 x Chaos Strike|
|2 x Sightless Watcher|
|1 x Altruis the Outcast|
|2 x Eye Beam|
|1 x Kayn Sunfury|
|2 x Ashtongue Battlelord|
|2 x Skull of Gul’dan|
|1 x Metamorphosis|
|2 x Imprisoned Antaen|
|2 x Priestess of Fury|
|2 x Coilfang Warlord|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAea5AwTMugPDvAPtvgPaxgMNhLYDi7oDyboD17sDnLwD4LwDjb0DusYDx8YD2cYD18gD98gD+NYDAA==
This is a pretty simple one. You’ll want to be playing your minions on curve as much as possible, and from there things will hopefully go in your favour. It’s a decent deck to try out if you’re struggling a bit with more complex decks.
Early game: Your early game is largely similar to aggressive Demon Hunter archetypes. Battlefiend is your best friend, and the ideal turn 1 play. Crimson Sigil Runner is another ideal card for early turns, cycling your deck and bringing you a load of value with what amounts to a free card draw. Of course, you have to activate its Outcast ability but that’s often doable, especially when you start with a hand of cheap cards. It also works when you topdeck Crimson Sigil Runner.
Trade into aggressive enemies, and hit face against defensive players. You have to react to what they’re doing for the most part, but you should be using your minions and Hero Power to keep your opponent off your back.
Mid game: Keep yourself alive with the likes of Eye Beam if necessary. Aggro opponents will often have high attack minions with low health at this point in the game, so taking one of them out whilst healing for 3 is a great play – even more so if Eye Beam’s Outcast discounts it to 0 mana. Altruis the Outcast is a brilliant card to take your foes down with in a combo deck, but if you combine it with a few cheap cards at the left or right sides of your hands, such as Twin Slice or cards discounted by Skull of Gul’dan, you’ll be able to clear a whole board of enemy minions whilst also dealing that all-important chip damage to face.
If you can spare a turn, play out Imprisoned Antaen. It’s a huge 10/5 that deals 10 randomly split between all enemies for just 5 mana. The only issue is that it takes 2 turns to wake up. Unfortunate. Regardless, it’ll often clear a whole board of foes and leave you with a huge threat, so it might be worth it, especially if Escaped Manasaber has given you extra mana.
Maiev Shadowsong can put Imprisoned Antaen back to sleep and re-trigger the effect too, but she’s often best used to remove an enemy minion from the picture for a couple turns.
Late game: You should still have a bit of fuel to hit the enemy with by this point in the game. Imprisoned Antaen aside, your Priestess of Fury is another ridiculously impactful card that can win you the game single-handedly if your enemy can’t do anything about it. She’ll deal a 6 damage split between all enemies every single turn she’s alive, and isn’t exactly small, with 6/7 in stats.
Your Coilfang Warlord can burst through and create gaps in the enemy’s defence too. For 8 mana you can deal 9 damage to an enemy minion with Rush, and be left with a 5/9 with Taunt afterwards. Often, this can get rid of an enemy Taunt and let you get the finishing blow in.
More great Demon Hunter guides:
- 1. Demon Hunter overview – Hearthstone: What does Demon Hunter do?
- 2. Tier List – Hearthstone deck tier list (Ashes of Outland)
- 3. Aggro Demon Hunter – Aggro Demon Hunter deck list guide (Ashes of Outland)
- 4. Midrange Demon Hunter – Midrange Demon Hunter deck list guide (Ashes of Outland)
- 5. Highlander Demon Hunter – Highlander Demon Hunter deck list guide (Ashes of Outland)
- 6. Token Demon Hunter – Token Demon Hunter deck list guide (Ashes of Outland)
- 7. Big Demon Hunter – Big Demon Hunter deck list guide (Ashes of Outland)
Midrange Demon Hunter Mulligan guide
These are the cards you’ll want to make the best possible start with Aggro Demon Hunter:
- 1. Battlefiend is a perfect Demon Hunter opener. 1 mana 2/2s are pretty strong regardless, and the potential for it to grow every turn is too good to turn down.
- 2. Crimson Sigil Runner is a 1 mana 2/1 with card draw, which is super strong. It’s especially worth keeping in your mulligan if you find it at the left hand side of your hand.
- 3. Sightless Watcher is the perfect setup for your Outcast cards. It’s decently-statted, and you can put one of your Outcast cards at the top of your deck to immediately trigger their effect next turn. Be it Crimson Sigil Runner, Eye Beam, or a cheap Twin Slice to activate Altruis the Outcast, Sightless watcher offers a great deal of versatility.
Midrange Demon Hunter tips, combos and synergies
Here’s a few combos and interactions to look out for with Midrange Demon Hunter. Of course, once we’ve seen the deck played a bit more, we’ll keep you updated.
– Priestess of Fury deals 6 damage randomly split between all enemies every turn, including the one she’s summoned. It’s often a good idea to clear enemy minions to maximise the chances of that damage going face.
– Escaped Manasaber can stay in Stealth for as long as you want, so if you fancy saving that extra mana crystal for a bigger play later on, feel free.
– Maiev Shadowsong, when making minions Dormant, allows them to re-trigger their awakening effects. This can be great for your friendly Imprisoned Antaen, but far less ideal if the enemy Imprisoned Observer gets another bit of damage in a couple turns later.
– Ashtongue Battlelord can offer you some great longevity to your Hero thanks to its combination of Taunt and Lifesteal.
– Skull of Gul’dan is one of our favourite Demon Hunter cards. You can set up some ridiculous combos if you draw well – discounting cards for Altruis the Outcast can clear the enemy board, or even offer that final push of lethal damage.
– Remember, Metamorphosis changes your Hero Power so you can use Demon Claws and it on the same turn if you happen to have 7 mana available.