Zoo Warlock deck list guide – Scholomance Academy – Hearthstone (August 2020)
Our guide to playing Zoo in the Scholomance era.
Our Zoo Warlock deck list guide features the best Scholomance Academy deck list for Season 77 of Hearthstone (August 2020). Our Zoo Warlock guide also contains Mulligan advice, card combos and strategy tips.
Zoo Warlock is a Hearthstone deck that’s existed since the very early stages of the game. Its power has fluctuated up and down many times over the years but it always seems to make an appearance in the game. Usually a go-to choice for players at the start of a new expansion cycle, we’ll see whether it has any longevity in Scholomance.
We always like to keep our Zoo Warlock guide up to date as well because it is such as great deck to play for beginners. Not only is it often relatively cheap to put together in terms of dust, but it also goes a long way to teach you many of the fundamentals of playing Hearthstone well. Things like minion trading and placement, when to go for life total damage and how to most effectively play around your opponent’s deck.
With all that in mind, scroll on down to find the top Zoo Warlock deck list in Hearthstone at this very moment. This one relies on shuffling Soul Fragments into your deck for the various fancy effects brought about by them – it’d be cool if something like that worked out!
Zoo Warlock deck list and strategy
This is a solid day 1 deck to try out in Scholomance Academy, especially if you want to combat all the aggressive Demon Hunters out there. We’ll see if it makes a splash in the meta in the long run and update our guide accordingly.
|2 x Voidwalker||2 x Guardian Augmerchant|
|2 x Flame Imp||2 x Blazing Battlemage|
|2 x Spirit Jailer||2 x Serpent Egg|
|2 x Imprisoned Scrap Imp||2 x Defender of Argus|
|2 x EVIL Genius|
|2 x Boneweb Egg|
|2 x Soul Shear|
|2 x Shadowlight Scholar|
|1 x Disciplinarian Gandling|
|2 x Void Drinker|
|1 x Soulciologist Malicia|
|2 x Flesh Giant|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAf0GAufRA8/SAw4w+wXCCIidA72mA/muA8e5A96+A7jOA//OA8HRA9XRA8zSA83SAwA=
More great Warlock guides:
- 1. Descent of Dragons – Hearthstone: Descent of Dragons guide
- 2. Tier List – Hearthstone deck tier list (Descent of Dragons)
- 3. Best Dragons – 5 Best Dragons in Descent of Dragons
- 4. Zoo Warlock – Zoo Warlock deck list guide (Descent of Dragons)
- 5. Quest (Plot Twist) Warlock – Quest Warlock deck list guide (Descent of Dragons)
- 6. Highlander Warlock – Highlander Warlock deck list guide (Descent of Dragons)
- 7. Mecha’thun Warlock – Mecha’thun Warlock deck list guide (Descent of Dragons)
- 8. Galakrond Warlock – Galakrond Warlock deck list guide (Descent of Dragons)
Scholomance Academy has added some strong new tools for Zoo Warlock, including the fancy Soul Fragment synergies.
Taking control of the board is easy with this deck, as you have a huge number of early minions that can trade easily and a Hero Power that directly draws you more cards to play.
You’ll want to storm out into a lead with the deck’s powerful early game drops and stretch your advantage so far that your opponent is unable to respond. If they can’t get a foothold in the game you can deny them at every turn before they can even establish their game plan.
Play out your minions, and when you get the chance, send out a Lackey with EVIL Recruiter for a ludicrous tempo swing. Towards the end of the game, just keep drawing cards and playing them. You should have enough to get through.
Contest the board with your powerful early drops and make sensible trades where possible. Remember, Zoo Warlock is a board control deck and not one for blindly rushing face damage. Look for high-health minions that stick to the board, and generate Lackeys with EVIL Genius to ensure a swift early push whilst creating value in hand too. You never want to be floating mana, so try to get as many minions onto the board as you can.
Continue applying pressure with your minions. Imprisoned Scrap Imp is an amazing card for buffing up your hand, setting you up for some wildly good plays a couple turns later. Alternatively, you can use the Diseased Vulture mixed with self-damage the likes of Life Tap to summon free minions. Darkglare will even let you Life Tap for free, since you refresh 2 mana whenever your Hero takes damage.
At this stage, you should consider weaving in a Life Tap every turn where possible to ensure you don’t run out of resources or use Nightshade Matron to dig deeper into your deck by discarding Hand of Gul’dan. Just remember, Hand of Gul’dan has to be the highest cost card in your hand or the effect won’t work!
If you’ve stormed out into a lead then the game may already be over at this point, or you’ll at least be looking for that last extra chunk of damage. Teron Gorefiend is a strong method of buffing up minions, albeit a delayed one. It’s strong to have a full strong board hidden behind a Deathrattle though, and you can absolutely destroy foes if you build yet another board on top of this.
We’ve put together a few tips to deal with other aggro decks you may face on ladder:
- 1. It’s even more important to trade cleverly against aggro decks, as Zoo Warlock has very few comeback mechanisms if you fall behind on the board.
- 2. Blazing Battlemage trades excellently with enemy minions, including many 2-drops.
- 3. Voidwalker is a great early play, often grinding early aggression to a halt while you look to stabilise.
- 4. Don’t Life Tap when you don’t need to. Aggressive enemies will take advantage and could kill you swiftly.
Keep these tips in mind when you come up against control decks:
- 1. Definitely play more aggressively against control, as you want to finish them off before they get a chance to stabilise.
- 2. At the same time, be cautious of over-extending into a board clear if you know one could be coming on the next turn. Make sure you have some resources saved in reserve, just in case.
- 3. Be careful with your high-value cards. You may want to save a strong board, like a bunch of minions buffed by Imprisoned Scrap Imp, for after you’ve baited out a board clear from the enemy.
Zoo Warlock Mulligan guide
As you might expect from the fast-playing Zoo deck, you’ll want to get your one-drops into your hand in the Mulligan phase. Here are the specific ones you want to see:
- 1. Flame Imp is still one of the best one-drops in the game based on the stats alone and well worth the hit to your Health.
- 2. Imprisoned Scrap Imp is super strong for getting your minions buffed up in hand. It’s also not half bad stats wise, being a delayed 2 mana 3/3.
- 3. Expired Merchant is fantastic alongside Hand of Gul’dan. You can discard it and draw cards, before getting more copies of it to discard later with the likes of Nightshade Matron.
- 4. If you have 1-drops in hand, it’s often worth keeping Teron Gorefiend. He’ll protect your minions from board clears by clearing them himself, setting you up for strong plays later on.
Zoo Warlock tips, combos and synergies
It’s one of the game’s oldest archetypes but the Zoo Warlock formula does change a little with each set release. Make sure you know all of the following combos available in the deck before you jump into your first match:
– Diseased Vulture gives you a free 3-drop when your Hero takes damage on your own turn. It appears this can only be triggered by Life Tap, but trading with Soulbound Ashtongue also does the job!
– Kanrethad Ebonlocke discounts your Demons, including Fiendish Servant, Flame Imp, and Imprisoned Scrap Imp. He’ll also put Kanrethad Prime into your deck, which will resummon 3 friendly Demons who previously died, acting as a quick board refresh.
– Be careful with Kanrethad Prime. Your discard synergies are designed for Hand of Gul’dan, but if Kanrethad Prime is in your hand, that’ll be the most expensive card there and will be discarded instead.
– Guardian Augmerchant is often best used to make trading more valuable for your minions, letting you keep board control. However, it’s also possible to direct that 1 damage at an enemy to finish it off, especially useful to get rid of a Taunt.
– When you play EVIL Genius you’ll get two random 1/1 Lackeys for 1 mana with powerful Battlecry effects added to your hand. These include:
- Ethereal Lackey – Discover a Spell
- Faceless Lackey – Summon a random 2-cost minion
- Goblin Lackey – Give a friendly minion +1 Attack and Rush
- Kobold Lackey – Deal 2 damage
- Witchy Lackey – Transform a friendly minion into one that costs (1) more
- Titanic Lackey – Give a friendly minion +2 Health and Taunt
- Draconic Lackey – Discover a Dragon