High level philosophy of the redesign revealed by senior developer.
Geoff Goodman, principal designer for Overwatch, has just revealed a number of high-level changes that the team are exploring for Bastion. We reported on the possibility of these buffs last week, but this is the first time we’ve had our first glimpse at what those changes might actually entail for the hero.
The changes are expected to be applied during the next PTR, which has yet to be dated. We’ll update this article as soon as they go live. In the meantime, however, here are the changes being explored by Goodman and colleagues:
- Recon Mode – Lowered spread and increased magazine size, to help with general viability in this mode.
- Sentry Mode – We’re looking at focusing this mode into more of a tank-buster and barrier-buster mode, while also making it feel less suicidal to be transformed. To that end we’re testing stuff like increased spread and removing headshots, but taking less damage while transformed.
- Self-Repair – We’ve been testing a few big changes to this that are feeling really good so far. Currently our internal build has Bastion able to use Self-Repair while moving and also having it no longer interrupted when taking damage. To balance that out it is now on a resource system (similar to the route D.Va’s defense matrix went). These changes have turned this ability from a more niche rarely used ability, to a much more powerful and core survivability tool.
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It’s a fairly broad mix of changes to the hero’s established abilities, then, but nothing like the comparatively radical redesign of Symmetra that tooks place towards the of last year.
What do you think about these changes – will they make Bastion a more viable pick? Is the team going too far or not far enough with these tweaks? Let us know your thoughts on these proposed Bastion buffs in the comments.
SOURCE – Official Overwatch forums