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PUBG Roadmap guide


Our PUBG Roadmap guide contains an overview of all the content updates that are planned for the game in 2018, including new maps, optimisation and more.

It’s been a long time coming, but PUBG now has a Roadmap that gives us a better idea of what to expect from the game in 2018. It’s Bluehole’s way of telling us what they’ve got planned and how they want the game to evolve throughout the year, and it certainly looks promising.

Bluehole wants to involve the PUBG community more so than last year, and this Roadmap is effectively the beginning of this relationship. There’s a lot to look forward to: new maps, greater optimisation, cosmetic rewards and more.

Below we’ve put together a simple overview of all the announced features in PUBG’s 2018 Roadmap. If you want more detail, make sure you read through their official page.

Without further ado, here’s what’s in store for PUBG in 2018…

Make sure you visit our core PUBG Guide hub when you’re done here. It contains all of the most important tips and tactics you need to win more games.

PUBG 2018 Roadmap Overview

Here’s a brief breakdown of all the announcements, split into different categories for ease of use. Do bear in mind that there are many other things that Bluehole plans on introducing that can’t be talked about, so stay tuned for further updates!


The art team is working hard to improve the way houses are rendered in game. Expect a lot more to come in the future.

New Content and Gameplay

  • There’s a brand new 4x4km Island Map on the Experimental Test Server.
  • There’s another 8x8km map in the works too, but no further information.
  • An emote wheel system is coming.
  • New Vehicles are being added in the first half of the year.
  • New Weapons and Attachments are on the way.
  • A new rifle is coming, it will take 7.62mm ammunition.
  • Achievements, in game friends list and squad voice chat in the main menu are being implemented soon.
  • Weapon skins and Parachute Skins will be added in the future.
  • Limb and vehicle bullet penetration will be on the test servers soon.
  • Third Person and First Person animations will receive an overhaul – in and out of vehicles too.
  • A more polished parachuting system is planned, to make it more responsive.
  • Unarmed and melee combat systems are also being overhauled.

Stability, Optimisation and Security

  • Server Stability, Cheaters and Optimisation are all being improved upon!


  • The detail of vehicle sounds is being improved upon, due for release in the first half of 2018.
  • Rain sounds will be added to vehicle surfaces.
  • Gun sounds are going to be made more distinctive depending on POV.
  • In the second half of the year there are plans to change the sounds that the player produces while moving so that it corresponds to the equipment they are carrying.
  • New breathing sounds are being implemented in the second half of the year too, for example, when the player is running, aiming down sights or holding their breath it will all sound distinctive.


  • Improvements to the live spectator tool are planned.
  • A better replay system for spectators to use during live matches.
  • A better MMR and overall ranking system is in the works.

Custom Games

  • Saving presets will be a new feature.
  • Custom games will eventually be a feature available to a wider audience of players.

Community Engagement

  • There will be a brand new PUBG Developer Portal and PUBG Developer API.
  • These services will provide development blogs and technical notes regarding game updates.
  • The API service will support developers in the community by providing player and match data around gameplay performance. It will also provide match-level, season-level, and lifetime-level data for developers to create compelling resources for players.
  • Another interesting and useful application of the API will allow esports groups and other third parties to create custom games within PUBG. This will enable esports groups to effectively manage games while minimizing ongoing technical work on the part of PUBG Corp.

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