Season 2 Ranks and Ratings explained – Overwatch

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Everything you need to know about the ranking system being used in Season 2.

Overwatch’s second Competitive Play season is now in full swing, and as you’ve probably noticed by now there have been quite a few changes to the way your performance is ranked.

Out goes the old Skillrating system, and in comes a new tiered ranking system that provides much more room for tracking your improvement over the course of the whole season.

Once you’ve completed your initial ten placement matches, you’ll be assigned a basic bracket. From here you can earn points based on performance which will help you climb up into a higher bracket. You’ll never drop entirely out of your best tier if you end up having a terrible time of things though.

This new points system ensures that you get a better measure of your progress throughout the course of a season, as well as a general idea of your overall skill level within the wider player pool. We think it’s a much more satisfying way of doing things all round.

To help you get to grips with the climb you face in order to reach the next rung on the ladder, we’ve put together a quick visual guide that outlines all of the available ranks. We’ve also included the equivalent Season 1 rating for the sake of comparison.

Have fun!

SEASON 3 – From start and end dates to Skill Rating changes, our Overwatch: Season 3 guide contains everything you need to know about the next period of competitive play!

Our most popular Overwatch guides:

Season 2 Rank Points Season 1 Skillrating
Bronze 1-1499 0-29
Silver 1500-1999 30-39
Gold 2000-2499 40-49
Platinum 2500-2999 50-59
Diamond 3000-3499 60-69
Master 3500-3999 70-79
Grandmaster 4000-5000 80-100

A few quick words on how you win or gain ranking points as a result of any given match. Blizzard has not revealed the hard numbers powering this ranking system, and so it’s impossible to give exact figures on what causes you to gain or lose points each time.

We do know, however, that there are a number of factors at play, from individual performance, win-rates of heroes on individual maps and the difference between average skill ratings on each team. A combination of these and other factors will drive the final number that causes you to rise or fall.

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