Dragon’s Rage Lee Sin deck list guide – Season of Plunder – Legends of Runeterra (May 2020)
Lee Sin is an absolute savage to be honest.
Our Dragon’s Rage Lee Sin deck list guide features the best Legends of Runeterra deck list for the Season of Plunder ((May 2020). Our Dragon’s Rage Lee Sin guide also contains Mulligan advice, card combos and strategy tips.
If you’re looking for a rundown of the best decks Legends of Runeterra has to offer, check out our Legends of Runeterra Best Decks page!
Player Sittinzombie came up with this deck list which uses a combination of Vi and Lee Sin to deal huge amounts of Nexus damage thanks to the Dragon’s Rage ability of Lee Sin and the direct damage of the rest of your deck.
Lee Sin is a fantastic card when you’ve got spells in hand. He gains keywords with each spell you cast, so cheap ones are a necessity.
Here’s the latest version of the Dragon’s Rage Vi Lee Sin, and we’ll keep you posted as the metagame develops.
|Ionia||Piltover and Zaun|
|2 x Inspiring Mentor||2 x Rummage|
|2 x Retreat||3 x Jury-Rig|
|2 x Eye of the Dragon||2 x Mystic Shot|
|3 x Claws of the Dragon||1 x Suit Up!|
|2 x Twin Disciplines||2 x Chump Whump|
|2 x Deny||3 x Vi|
|2 x Will of Ionia||2 x Chief Mechanist Zevi|
|3 x Deep Meditation||1 x Progress Day!|
|3 x Concussive Palm|
|3 x Lee Sin|
Select and copy the long ID string below, then click ‘Import Deck’ in Legends of Runeterra’s Collection to export this deck into your game.
Deck Import ID: CEBQCAIEDQAQEBAIAQBAEAIFAYEQIAICAQBAEAQCAMFAGAIEAE2DUBABAIBAYGRRAIAQEBADAEAQIMI
Your small spells synergise excellently with your Champions and help you gain a huge amount of momentum if your foe fails to deal with them.
Early game: As usual, you’ll want to play on curve to gain as much tempo as possible. Inspiring Mentor, when played on another copy of itself or Lee Sin, can provide power later on in the game, whilst playing a couple small spells like Rummage or Jury-Rig can summon Claws of the Dragon early. If you do this fast enough, you can secure a ridiculously early win.
Mid Game: Use spells and units to block incoming damage, and if you get Vi in hand, hold onto her until she’s significantly buffed. She’ll upgrade with one hit if you get her up to 10 attack, and her Tough ability lets her survive more hits. Suit Up! can be a big help for your smaller units too, as it’s a Burst spell that can be cast at any time with no chance for enemies to respond. Using it on small units can buff them up to 4/4 for as little as 2 mana – a great deal. Keep your hand replenished when you get the chance too – Deep Meditation is here to help with that.
Ideally, the spells you’re casting are upgrading Lee Sin as you go, so once you play him you can start dealing some real damage.
Late Game: Lee Sin gains Dragon’s Rage when he attacks in his upgraded form. This lets him strike both the enemy unit and Nexus, Recalling the enemy unit if it doesn’t die. This gets super strong when you have multiple small spells to cast, giving the unit both Barrier and Challenger to pick your targets and force enemy Nexus hits as often as possible. Once the late-game is upon you, it’s your chance to get damage in as quickly as possible. Lee Sin and Vi are your most valuable commodities, so keep them alive if possible. You’ll also be able to get a tiny bit extra value with Chief Mechanist Zevi, as long as you have the mana to play the Fleeting cards.
- 1. Deck Tier List – Legends of Runeterra: Deck Tier List
- 2. Best Decks – Legends of Runeterra: Best Decks
- 3. Best Budget Decks – Legends of Runeterra: Best Budget Decks (January 2020)
- 4. Fearsome Midrange guide – Legends of Runeterra: Teemo Mushroom deck list guide
- 5. Rivershaper Fiora deck guide – Legends of Runeterra: Rivershaper Fiora deck list guide
Dragon’s Rage Lee Sin Mulligan guide
These are the cards you’ll want to make the best possible start with Dragon’s Rage Lee Sin:
- 1. Inspiring Mentor is a 1 mana 1/2 which gives a unit in hand +1/+0. This can be used to beef up the likes of Vi or Lee Sin for later, whilst also acting as a decent body to defend against aggression.
- 2. Jury-Rig lets you summon a 1/1 Scrap Scuttler when the card is discarded, but you can also play it out as a cheap spell if necessary.
- 3. Claws of the Dragon is summoned from your hand for free after you play two spells in a round. You should have a decent number of cheap spells, so this free 3/2 will be a great bit of tempo.
Dragon’s Rage Lee Sin tips, combos and synergies
Here’s a quick overview of a few things you might want to watch out for when you’re playing this deck.
– Chump Whump‘s Mushroom Clouds are often best used alongside spell synergies like Lee Sin, Deep Meditation, or Eye of the Dragon, thanks to their low cost.
– Eye of the Dragon summons a Dragonling if you cast 2 spells the round before. Dragonlings are 2/1s with Lifesteal and Empemeral.
– Eye of the Dragon‘s Attune ability lets you refill 1 spell mana when they’re summoned as well.
– Lee Sin gains keywords as you cast spells. The first spell you cast gives him Challenger this round, whilst the second gives him Barrier. After you’ve cast 7 spells in a game, he’ll level up and gain Dragon’s Rage. This ability lets him kick an enemy into their own Nexus, striking both, and recalling the enemy if they don’t die.
– Vi gains extra attack power when you play another card, both when she’s in play or in your hand. Her maximum is +8 power, which would let her level up with just one Strike. Her Challenger and Tough let her stay alive much more easily, and then you can start taking out small enemy units and hitting their Nexus too.
– Chief Mechanist Zevi is a highly value-oriented card, giving you an extra copy of each card you draw and giving it Fleeting. It’s often best to refuse to attack with this unit, and keep getting that value until your enemy takes it out with their own resources.
– Your Dragon synergies can give you a great deal of value. For example, you can continuously Recall your Tail of the Dragon to get more and more Concussive Palms and keep stunning enemies, also gaining a 3/2 unit on board.
– Retreat Recalls an allied unit, but if it costs 3 or less, you can use the Fleeting Return spell to resummon it.